GM_TRANSFORM COLOR TEXTURE
'TransformColorTexture' is a node intended to make cleanup works quicker and easier.
Lately, I had many skin cleanup works and as a fan of 'PaintColorTexture' I needed something that combines the trick, it`s using and put into a node that is a mix of TransformMasked and Keymix.
Allows you to choose between 'Texture' 'Color' 'Both' depending on what part of the image you want to transform. (When you use a 'Both' option you basically use it as a 'TransformMasked' or 'Keymix' )
OVER SEPARATION /
Allows you to adjust the texture/color separation of the layer the comes over.
UNDER SEPARATION /
Allows you to adjust the texture/color separation of the layer the comes under.
TRANSLATE - SHUTTER OFFSET //
The standard knobs of the Transform node.
If you are not familiar with the node here`s a link for you.
Allows you to select a channel you want to use as a mask channel.
Allows you to change the value of mix.
- If you don`t use the A input the node will use the information coming in on the B input like a 'TransformMasked'. Therefore, the A input is only active when it is connected to a node!
- If the Mask input is not in use the transformation will be applied on the whole image.
- Under the node`s name, you can see which `option` is selected.
For a quick demonstration, I selected a stronger wrinkle next to Mr.Hopkins` eye.
Using a 'Texture' option to remove the stronger line.
Using a 'Color' option to just soften the highlights
Using a 'Both' option.
Hope you will find it useful!
Here's the GitHub link ( just select the text and copy to Nuke )